Ledouble Alexis
Game Designer
Quash
Quash is a VR arcade game where you’re swinging your racket, destroying bricks, rising your score and climbing up the campaign or defeating your friends in multiplayer.

Missions as Game Designer and Network Programmer :
I had never developed a multiplayer game, I wanted to challenge myself and develop the network on Quash. Thanks to this project, I was able to understand the different issues of multiplayer games.
My missions on Quash as Game Designer :
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Thinking about the multiplayer gameplay (intentions, scoring system).
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Provide an intuitive and easy-to-use user experiences.
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Designing and developing the unique gameplay mechanics for multiplayer.
My missions on Quash as Network Programmer :
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Develop the system for synchronising player and ball movements.
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Create two room systems allowing players to join each other (public and private).
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Develop the voice communication system and its functions (mute, volume control).