Quash is a VR arcade game where you’re swinging your racket, destroying bricks, rising your score and climbing up the campaign or defeating your friends in multiplayer.
Missions as Game Designer and Network Programmer :
I had never developed a multiplayer game, I wanted to challenge myself and develop the network on Quash. Thanks to this project, I was able to understand the different issues of multiplayer games.
My missions on Quash as Game Designer :
Thinking about the multiplayer gameplay (intentions, scoring system).
Provide an intuitive and easy-to-use user experiences.
Designing and developing the unique gameplay mechanics for multiplayer.
My missions on Quash as Network Programmer :
Develop the system for synchronising player and ball movements.
Create two room systems allowing players to join each other (public and private).
Develop the voice communication system and its functions (mute, volume control).