Gameloft works - 1 year and a half
As a Game Designer, I was able to work on mobile prototypes for Gameloft in the Game Lab at Paris.
I designed hybrid-casual mobile projects (simple gameplay with meta-game) that we published on the google play store to test the interest of players.
Missions as Game Designer :
I was able to work on 4 mobile games (management game a tactical game and two merge games).
Being the only game designer on the prototypes created I was able to have a lot of responsibility and work on many different things :
Explaining the project and discussing the current/remaining steps during meetings.
Management of the trello and the next steps of the project.
Establish the connection between the other people in charge of the project.
Search for an interesting gameplay according to the target and the intentions.
Elaboration of all project documents (from the first game design document to the meta-game document)
Create the game balancing on an excel file to have consistent values.
Production (Unity) :
Creation of the gamefeel and balancing for the game (Camera, Controller and other values)
Fast-prototyping of mechanics allowing the programmer to fully understand the mechanics.
Integration of all elements in the engine.
Level Design / Progression.